Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.A brand new version of the 2D20 System adapted specially for the Dune.
Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.The Dune: Adventures in the Imperium core rulebook contains: Whoever you choose to be, remember that those that control the spice control the universe. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions.
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you.